Shakeup Adventures in one paragraph. Up to six heroes race through a dungeon that rebuilds itself every round. There is no dungeon master and no rulebook to memorise. You shake a tray of 25 dice, a brand new dungeon appears, and you plot a secret route through it to claim quests before your rivals do. A full game is five rounds and takes 25 to 45 minutes.
What you need
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The Castle Keep dungeon shaker and dice tray
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25 etched dungeon dice
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Ability Cards and Quest Cards
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One transparent player map and one dry erase marker per player
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The sand timer and damage die